![]() ![]() V-Ray Next for Maya Courseware – 3. V-Ray Next for Maya Courseware – 3.6 Debug Shading V-Ray Next for Maya Courseware – 3.5 V-Ray Layered Texture V-Ray Next for Maya Courseware – 3.4 V-Ray Mtl Metalness V-Ray Next for Maya Courseware – 3.3 New Toon Shader ![]() V-Ray Next for Maya Courseware – 3.2 Denoiser Improvements V-Ray Next for Maya Courseware – 3.1 New Hair Shader V-Ray Next for Maya Courseware – 2.5 GPU VRScans V-Ray Next for Maya Courseware – 2.4 GPU Dispersion V-Ray Next for Maya Courseware – 2.3 GPU Bucket Rendering V-Ray Next for Maya Courseware – 2.2 GPU Volume Grid V-Ray Next for Maya Courseware – 2.1 GPU Environment Fog and Aerial Perspective V-Ray Next for Maya Courseware – 1.2 NVIDIA AI Denoiser V-Ray Next for Maya Courseware – 1.1 Adaptive Dome Light, Auto Exposure and White Balance How to create a hardwood floor with V-Ray for Maya V-Ray for Maya - How to Make a Paper Lantern V-Ray for Maya - Tutorial: V-Ray Switch Material V-Ray GPU Next for Maya – Tutorial: GPU workflow V-Ray Next for Maya, Update 1 - What's new V-Ray Next for Maya, update 2 – Available now No dongle needed. Browse our selection of free V-Ray for Maya tutorials below and take your rendering to the next level. Online licensing available for V-Ray for Maya. Features include Denoiser, New Set-up, and Distributed Rendering. There was another spot light placed on screen left just to test the dual specular is working as seen in the final render.V-Ray for Maya is packed with features that make rendering faster and easier. Meaning it will go against the physical material law assuming. An error message will prompt saying that by doing so it will break the energy preservation law. To achieve dual specular effect in Vray, i used vrayblendmtl and turning “Additive (shellac) mode” on. And another tighter specular on the material itself. Which is colored in orange as theres some of it in the reference. One was to control a more glossier specular on the gold paint area. Theres two specular created for this shader. And followed by the gold paint shader.Īnd then blend this two shader together with a mask. So first shader created was the cast iron shader. However some paint has been worn off and revealing the base material which is cast iron. Because metals such as gold have colored reflections, we need to input the. And from the reference, it looks like the buddha statue was coated in gold before. Note that OSL in Vray does have some limitations. ![]() More likely to be oxidize for quite awhile. It looks like cast iron thats a little rusty on the surface. In the beginning it took quite awhile to figure out whats the base material like that is used to create the buddha. Searched through some reference and came upon this buddha statue reference. The Personal Learning Edition renders without watermarks. If you need more time to explore V-Ray for Maya, it's easy to renew your license when your old one expires. A license is granted for a period of three months. Its a gold paint on cast iron kind of shader. V-Ray Personal Learning Edition (PLE) for Maya is free for non-commercial projects, product evaluations, education and research. ![]()
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